Mobile Game Development

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The Introduction to Video Games Industry, Design, and Development (IVGIDD) course is delivered in 4 separate parts.
Part 1. Games Theory and Business
Part 2. Game Design
Part 3. Game Development Tools
Part 4. Mobile Game Development

This is Part 4/4 of IVGIDD: Mobile Game Development. 

In this part, you will learn how to develop your own game (Snake) for smartphones.

General overview of the whole course and the 4 different parts

Games are one of the most exciting, fast-moving, and lucrative creative industries worldwide. In the last 15 years, the industry has matured and diversified. The most successful games are creative powerhouses that have revenue returns that far outstrip comparable products in other mediums. Examples include Apex Legends, Among Us, PUBG, Honor of Kings, GTA series, Angry Birds, Clash of Clans to name a few massive success stories.

How will you learn?

You will learn by watching videos, reading study materials, and completing module deliverables, including programming and game art-related tasks. In addition to a collection of videos that cover each topic in-depth, key assets will be provided for students to download.

Assignments and certificate

We assess your work, and in the development modules, we will give you some feedback. The different parts of the course will be assessed separately. During the course, you will be completing tests and quizzes and submitting your game designs and a full smartphone game. At the end of the course, you will earn a certificate of your studies.

What you will learn

There are several key disciplines people can specialise in, such as video game art, design, development, and games business. This course will provide a beginner's guide to hands-on games design and development as well as the industry. You will learn the basics of using the most popular professional tools of games development such as Unity, Visual Studio, Blender, and Krita. You will learn the fundamentals of procedural programming in the C# language and 3D modeling. You will be developing your own game designs, and playable games for PC and smartphones (Snake). The Games industry is such a diverse field, an endless source of subsectors; ideas, innovation, and jobs and roles.

Course contents

Part 4: Mobile Game Development
It is highly recommended to have studied the skills taught on Part 3 Module 3 before starting Part 4 of the course.
Snake is one of the most known games of all time for mobile and smartphones. Every student of video games development should know how to make it. This module will teach you the basics of mobile game development and you will be developing a fully working game!

Learning outcomes:

  • You will learn to develop a simple game for smartphones.
  • Setting up an Android phone for development
  • Adding Touch Controls to a game
  • Event systems using Delegates
  • Using Circular Buffers to avoid Garbage Collection
  • 2D Collision Detection
  • Using Random numbers for simple procedural generation
  • Deploying a finished game onto a phone

Learning resources:
14 videos and supporting assets for you to use:

  • Introduction
  • Project Setup
  • Assets and GameController
  • Phone Setup
  • Swipe Controls
  • Adding the Snake Head
  • Adding the rest of the Snake
  • Getting the body parts to follow the head
  • Creating walls, Eggs
  • Collisions
  • Game Progression
  • Score and GUI
  • Sounds and Phone Deployment
  • Assignment

Assessment: You will develop and submit a 3D module made with Unity.

How to pass?

By completing your assignment, which is building a 3D model of a Robot.

Follow all the 14 videos! Your final assignment is described in the last video. Submit your work as described in the video by using https://wetransfer.com or https://transfernow.net/en to jan@cadgi.org
Do not forget to include your NAME and EMAIL address.
We will assess your work as soon as possible.

Who are my instructors?

Dr. Jan Storgårds is the Course Leader, entrepreneur, Director of CADGI (Cambridge Academy of Games and Innovation), and Cambridge Gamechanger ltd. He has over 25 years of experience working in the industry and academia with high technology companies and technology cluster development, including video games and gamification. He holds Dr.Sc. in information systems science in computer games development from Aalto University, Finland. Prior to his current role, he was a visiting research fellow at Cambridge Judge Business School (University of Cambridge) working with start-ups and early-stage technology companies including video games studios. In his prior role as Sector Lead for Creative and Digital Industries at Anglia Ruskin University, Cambridge, his responsibility was to engage ARU with Cambridge's world-class technology cluster, including video games and gamification.

James Shepherd, CEO CypherdelicLimited. Double Baftaand Develop winning executive responsible for delivering multi-million selling products. At Microsoft, James created the Xbox One and Xbox live games community 'Upload', and the app, 'Upload Studio', generating a 6.5 million user base, and 10+ million views in the initial 12 month launch window. At Sony he had 6 years experience as director of a multi-project development studio, managing dev teams of up to 200 people, delivering triple 'A' products internally and externally on all PlayStation platforms, including, ‘Heavenly Sword’, (PS3,1.6m units, 79% Metacritic) and ‘LittleBigPlanet’, (PSP, 2.5m units, 87% Metacritic).

Matthew Dickson, CTO CypherdelicLimited. Over 10 years of coding experience on triple ‘A’ titles for Sony PlayStation, including ‘Killzone2’, ‘Little Big Planet PSP’ and ‘Heavenly Sword’. Matt published the I.O.S title: ‘SuperJackFruit’, including all art and game programming. Matt’s polymath expertise makes him ideally suited to delivering a games development course


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