Game Development Tools

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The Introduction to Video Games Industry, Design, and Development (IVGIDD) course is delivered in 4 separate parts.
Part 1. Games Theory and Business
Part 2. Game Design
Part 3. Game Development Tools
Part 4. Mobile Game Development

This is Part 3/4 of IVGIDD: Game Development Tools. 

In this part, you will be introduced to some of the most popular professional tools used to develop games such as Krita, Blender, Unity, Visual Studio, and C#. 

General overview of the whole course and the 4 different parts

Games are one of the most exciting, fast-moving, and lucrative creative industries worldwide. In the last 15 years, the industry has matured and diversified. The most successful games are creative powerhouses that have revenue returns that far outstrip comparable products in other mediums. Examples include Apex Legends, Among Us, PUBG, Honor of Kings, GTA series, Angry Birds, Clash of Clans to name a few massive success stories.

How will you learn?

You will learn by watching videos, reading study materials, and completing module deliverables, including programming and game art-related tasks. In addition to a collection of videos that cover each topic in-depth, key assets will be provided for students to download.

Assignments and certificate

We assess your work, and in the development modules, we will give you some feedback. The different parts of the course will be assessed separately. During the course, you will be completing tests and quizzes and submitting your game designs and a full smartphone game. At the end of the course, you will earn a certificate of your studies.

What you will learn

There are several key disciplines people can specialise in, such as video game art, design, development, and games business. This course will provide a beginner's guide to hands-on games design and development as well as the industry. You will learn the basics of using the most popular professional tools of games development such as Unity, Visual Studio, Blender, and Krita. You will learn the fundamentals of procedural programming in the C# language and 3D modeling. You will be developing your own game designs, and playable games for PC and smartphones (Snake). The Games industry is such a diverse field, an endless source of subsectors; ideas, innovation, and jobs and roles.

Course contents

Part 3. Game Development Tools
Any game cannot be completed without using game development tools. You will learn the basics of using the most popular tools of games development such as Unity, Visual Studio, Blender, and Krita. You will learn the fundamentals of procedural programming in the C# language and 3D modeling. You will be developing a 3D Robot model, and if you complete Part 4 of this course you will learn how to develop a Snake game for your smartphone.

Learning outcomes:
1) Use of very popular professional development tools, Krita, Blender, Unity, Visual Studio, and C#
2) You will learn how the basics of procedural programming
3) You will learn how to develop a 3D Model in Unity
Learning resources:
There are 32 video lectures.
Assessment: You will develop and submit a 3D module made with Unity.

How to pass?

By completing your assignment, which is building a 3D model of a Robot.

There are assets available for you to download.
Send your 3D Robot model using file sending services or to
Do not forget to include your NAME and EMAIL address.
We will assess your work as soon as possible.
You will also need to give us some feedback at the end of the course.
Once all those parts are completed and we have received your feedback, we will check that everything is completed and prepare your certificate. Please be patient, as it might take us about a week to email your certificate to you.

Who are my instructors?

Dr. Jan Storgårds is the Course Leader, entrepreneur, Director of CADGI (Cambridge Academy of Games and Innovation), and Cambridge Gamechanger ltd. He has over 25 years of experience working in the industry and academia with high technology companies and technology cluster development, including video games and gamification. He holds Dr.Sc. in information systems science in computer games development from Aalto University, Finland. Prior to his current role, he was a visiting research fellow at Cambridge Judge Business School (University of Cambridge) working with start-ups and early-stage technology companies including video games studios. In his prior role as Sector Lead for Creative and Digital Industries at Anglia Ruskin University, Cambridge, his responsibility was to engage ARU with Cambridge's world-class technology cluster, including video games and gamification.

James Shepherd, CEO CypherdelicLimited. Double Baftaand Develop winning executive responsible for delivering multi-million selling products. At Microsoft, James created the Xbox One and Xbox live games community 'Upload', and the app, 'Upload Studio', generating a 6.5 million user base, and 10+ million views in the initial 12 month launch window. At Sony he had 6 years experience as director of a multi-project development studio, managing dev teams of up to 200 people, delivering triple 'A' products internally and externally on all PlayStation platforms, including, ‘Heavenly Sword’, (PS3,1.6m units, 79% Metacritic) and ‘LittleBigPlanet’, (PSP, 2.5m units, 87% Metacritic).

Matthew Dickson, CTO CypherdelicLimited. Over 10 years of coding experience on triple ‘A’ titles for Sony PlayStation, including ‘Killzone2’, ‘Little Big Planet PSP’ and ‘Heavenly Sword’. Matt published the I.O.S title: ‘SuperJackFruit’, including all art and game programming. Matt’s polymath expertise makes him ideally suited to delivering a games development course

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