The Introduction to Video Games Industry, Design, and Development (IVGIDD) course is delivered in 4 separate parts.
Part 1. Games Theory and Business
Part 2. Game Design
Part 3. Game Development Tools
Part 4. Mobile Game Development
This is Part 2/4 of IVGIDD: Game Design.
In this part of you will be introduced to some of the fundamentals of game design and design your own game concept and game character.
General overview of the whole course and the 4 different parts
Games are one of the most exciting, fast-moving, and lucrative creative industries worldwide. In the last 15 years, the industry has matured and diversified. The most successful games are creative powerhouses that have revenue returns that far outstrip comparable products in other mediums. Examples include Apex Legends, Among Us, PUBG, Honor of Kings, GTA series, Angry Birds, Clash of Clans to name a few massive success stories.
How will you learn?
You will learn by watching videos, reading study materials, and completing module deliverables, including programming and game art-related tasks. In addition to a collection of videos that cover each topic in-depth, key assets will be provided for students to download.
Assignments and certificate
We assess your work, and in the development modules, we will give you some feedback. The different parts of the course will be assessed separately. During the course, you will be completing tests and quizzes and submitting your game designs and a full smartphone game. At the end of the course, you will earn a certificate of your studies.
What you will learn
There are several key disciplines people can specialise in, such as video game art, design, development, and games business. This course will provide a beginner's guide to hands-on games design and development as well as the industry. You will learn the basics of using the most popular professional tools of games development such as Unity, Visual Studio, Blender, and Krita. You will learn the fundamentals of procedural programming in the C# language and 3D modeling. You will be developing your own game designs, and playable games for PC and smartphones (Snake). The Games industry is such a diverse field, an endless source of subsectors; ideas, innovation, and jobs and roles.
Part 2. Game Concept Design
In this module we are going to look at design, specifically concept design. It’s a very different module from some of the other ones you are going to complete on this course. If you are interested in designing, creating, making your own video games, this module is for you. Concept Design is one of the central areas of game development.
1) Principles of game concept design
2) Good foundational understanding of game design terminology within games
3) How it can relate to your chosen role
There are 5 videos about game concept design.
Assessment: Complete the 2 deliverables: 1. One Sheet and 2. Character Study.
How to pass?
By completing your assignments. No prior design, art, or coding experience is required.
Tools you need for your design: You can use your computer MOUSE to complete your tasks. There is NO need to buy a graphic tablet if you do not have one already. However, we recommend using a Graphic tablet (e.g. Wacom) if you are talented in computer games art, especially. We accept submissions made in pen and paper as well.
1. Pen and paper if you have no access to a computer.
2. And/or a graphic tablet if you have one or want to buy one.
3. Krita https://krita.org/en/ or any drawing tool (we recommend Krita because it's a professional tool).
4. Word processing software or presentation software e.g. Visual Studio Community Edition.
You will send your work to Jan email@example.com after which it will be assessed.
Who are my instructors?
Dr. Jan Storgårds is the Course Leader, entrepreneur, Director of CADGI (Cambridge Academy of Games and Innovation), and Cambridge Gamechanger ltd. He has over 25 years of experience working in the industry and academia with high technology companies and technology cluster development, including video games and gamification. He holds Dr.Sc. in information systems science in computer games development from Aalto University, Finland. Prior to his current role, he was a visiting research fellow at Cambridge Judge Business School (University of Cambridge) working with start-ups and early-stage technology companies including video games studios. In his prior role as Sector Lead for Creative and Digital Industries at Anglia Ruskin University, Cambridge, his responsibility was to engage ARU with Cambridge's world-class technology cluster, including video games and gamification.
James Shepherd, CEO CypherdelicLimited. Double Baftaand Develop winning executive responsible for delivering multi-million selling products. At Microsoft, James created the Xbox One and Xbox live games community 'Upload', and the app, 'Upload Studio', generating a 6.5 million user base, and 10+ million views in the initial 12 month launch window. At Sony he had 6 years experience as director of a multi-project development studio, managing dev teams of up to 200 people, delivering triple 'A' products internally and externally on all PlayStation platforms, including, ‘Heavenly Sword’, (PS3,1.6m units, 79% Metacritic) and ‘LittleBigPlanet’, (PSP, 2.5m units, 87% Metacritic).
Matthew Dickson, CTO CypherdelicLimited. Over 10 years of coding experience on triple ‘A’ titles for Sony PlayStation, including ‘Killzone2’, ‘Little Big Planet PSP’ and ‘Heavenly Sword’. Matt published the I.O.S title: ‘SuperJackFruit’, including all art and game programming. Matt’s polymath expertise makes him ideally suited to delivering a games development course
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